
The best Megadrive/Genesis emulator around, runs like a dream and has a very high compatability. Sega CD - CDD/CDC emulation improved (thanks Steve Snake for the fast foward/reverse command). - Direct CD read for play audio track, for the moment the synchro isn't yet perfect and we can heard noises sometimes. - CDC DMA fixed. - It's possible now to disable/enable CDDA playback. - Minor change in the memory mode register emulation. Genesis - YM2612 emulation improved - Z80 BUS flag fixed. - Z80 interrupt timing back to normal. General - Added the "interpolated" render mode. - Some littles optimisations with "not MMX" renders modes. - Bugs with relative path fixed. - FAQ section updated, don't forget to check it before send any mails ! - Minors changes... A smallish update for VisualBoy, is there anything gameboy related that this can't handle? - sound scratch problem fixed - sound mixing improved - sound channel 3 new function added - Gameshark code support fixed for some codes - all cheat codes are validated for wrong characters - 64k EEPROM support - added BIOS calls protection for BIOS memory area - fixed problem with stop mode and loading a save state - fixed window behaviour on some undocumented cases - added new filters to the menu - maker name added to ROM information dialogs (thanks to /Fredrik) - fixed start up x4 problem - fixed GBA cheat search display problem when showing hex numbers - added cheat search for GB roms A small update for Z26, this adds support for that new Lord of the Rings dump that appeared (old 80's game, never commercially released).
A small release for Modeler, with some nice speedups. Nice to see this emulator turning into something rather nice (and unique from MAME) - Relinked with static multithreaded MSVCRT for better compatibility - Includes CVS SDL with support for 4 joypads - Now includes the faster V60 core like 0.9.3 Linux and MacOS - Kaillera support for Outrunners - Rewritten memory handling system gives a speedup in all games - 2 player support in Outrunners - V60 CPU core fixes from Luca Elia of MAMEdev. Version 0.7 of VisualBoy Advance had alot of problems, therefore I didn't update with that release. Here is 0.7a with all the bug fixes and additions from 0.7. - fixed slowdown/graphic sync problem - fixed x4 problem - enabled experimental graphic filters: pixelate and motion blur - added BIOS calls Stop, IntrWait and SoundBiasReset (missing from 0.7 changes)
A large(ish) update for this rather good AtariST emulator for Windows. Fixes: - Joystick button disabling - Fullscreen right border bug. - Crash and burn no longer happens when not needed. - 24-bit border colour changing flicks. - Cartridge access crashing. - Number pad with shift or numlock off now works. - FDC read track to invalid address crash. - FDC force interrupt works now. - FDC write track destroy whole disk bug fixed. New Features: - DirectInput joystick option. - XSteem shortcuts - can avoid using the Pause/Break key. - Shift correction for some keyboard languages. - Automatic patch update. - Jaguar Powerpad emulation.
Modeler continues... still no huge advance in the Sega Model 1 department, but the System 32 emulation is looking rather nice indeed these days. - Fixed long-time bug that was causing crackling and hiss in all System 32 games. - V60 core fix for the Super Visual Football attract mode (it no longer hangs on a black screen!) - V60 core substantially sped up. This helps the framerate a lot on some of the more intense games. - Fixed Z80 protection for Burning Rival so sound plays again. - Updated YM3834 emulation to latest version with substantial accuracy fixes - RF5C68 indirect banking mode added, makes the engine sounds work in F1 Exhaust Note and F1 Super Lap. - Engine and tire screeching sounds fixed in OutRunners. - Z80 core upgraded to RAZE 1.0.6. - Some savestate bugs fixed. States saved in previous versions of Modeler are no longer compatible. - Sound fixed to work again in Virtua Racing. - Controls mapped better for the Model 1 games. It's now possible to enter test mode in Virtua Fighter. - Voice samples fixed in Virtua Racing - Preliminary sound added to Virtua Fighter. Now you can hear the invisible people beating each other up. - Log to .WAV file added. Tim's Megadrive and 32X emulator for windows. Several bug fixes. Some 32X games that I broke previously should be workibg again (or least working better), and a new game, RBI Baseball 32X is partially working for the first time. A new snapshot of winFellow (thanks to Michailas Klicner for the news) appears. Fellow is a good fast DOS emulator which was great for playing old Amiga 500 games on. This Windows port should have the same ability but be more advanced.
A small release, for this small Atari 2600 emulator for DOS (would be nice to have a native Windows version). - A minor adjustment to the handling of WSYNC. - A display of the number of scanlines in the current frame when in video mode 9. A curious release of WinUAE, with all the "Amiga" references removed - looks like those morons at Amiga Inc are doing what they do best, waste peoples time with copyright issues (give it up!). Anyhow WinUAE rolls on, lots of fixes should make it nice and stable. - Mouse trails are gone gone gone. - No longer crashes in windowed-mode on XP Themed-view. - 68020+ bitfield instruction fix (stuck doors in Dungeon Master AGA) - Fix garbage display on Venus the Flytrap and Nightbreed Interactive Movie. - Trying to delete a non-empty directory will now properly return ERROR_DIRECTORY_NOT_EMPTY. - Renaming a directory which was opened then closed will no longer crash. - Increased the range of addresses checked for memory-mapping, in order to make JIT "direct" mode work on more systems. - Selecting a Picasso96 8-bit mode in windowed-mode would complain about not matching your desktop's depth, and switch to full-screen. - CD-ROM Mounting should work again. - Installer won't install when WinUAE is already running. - Right-click and "Editting" a .UAE config-file will now result in the correct config-name /description in the GUI. - MIDI-Out won't crash external MIDI drivers like "hubies loopback". - Jose's modifications to the sound routines and GUI. - AHI driver support. - Option to disable use of overlays completely. - Floppy-disk emulation, including .FDI support. - Picasso96 licensing/support notice - Removed references to "Amiga" in the GUI. Another amazing emulator, Gens not only emulates the Megadrive very well - its battering into Sega CD emulation, the only image I have is Sonic CD (E) and this doesn't work yet, so I'm unable to fully test the Sega CD part of Gens (yet). SEGA CD - Added the possibility to choose a perfect synchronisation emulation mode. - Fixed a (stupid) bug in the GFX rotation/scaling engine. - Fixed Word RAM decoded format (dot GFX conversion). - Added CELL GFX conversion. - CDC -> PCM RAM DMA fixed. - CDD and CDC emulation improved. - Fixed the memory control register (not yet perfect). - Fixed a bug in the "Font Data" calculation. - Fixed a bug with PCM sound. - Fixed severals bugs in the MP3 decoder and streaming code. - Some others minors bugs fixed... GENESIS - YM2612 emulator upgraded to the last version, FM sound is a bit better. - CGOffline support added. GENERAL - All specials renders modes (Scanlines, 2xSAI ...) are now as fast in windowed mode than in fullscreen mode. - Better sound volume adjustement between all differents sound chips. - VSync added for windowed mode. - Can save or load custom named states. - States are described EMPTY or OCCUPIED. - Others minors changes... v2.0 of Steem slips out (thanks to James Graham for the tip), looks nice a very good release for a great emulator - now where did I put that Stunt Car Racer disk... Bugs Fixed: - Screen syncronisation much better (Spec 512 images). - Overscan emulation improved (lots of demos/menus). - CPU timings (Spec 512 program, lots of demos). - Blitter timings. - Loads more we can't remember. New Features: - Patches - make programs that still don't quite work usable. - Loads of sound options to improve output on some sound cards (especially SoundBlasters). - Sound recording to file. - Slow motion. - Configurable mouse speed. - Loads of Disk Manager enhancements. - Zips with multiple disk images are now supported. Will Zoop reach perfection with Meka (is such a thing possible), the stats on this emu show that is very close to perfection - such an amazing feat, if only it was Windows native ;) - Moved 104 messages to MEKA.MSG, allowing for full localization of the menus. - Improved Z80 core (timing and interrupt emulation bug). - Fixed Rise of the Robots (GG), MEKA being the first emulator to play it without glitches - Fixed most or all (?) glitches in Formula 1 (SMS) two-players mode (maybe not the right way yet). - Fixed Double Dragon (GG) which was not working since an update of the Z80 core several version ago. - Country changes now immediately takes effects (no need to reset). - Tweaking interrupt emulation for SG-1000/SC-3000/SF-7000 and Coleco Vision drivers. - Fixed 'Parallel' video blitter, odd frames not updated using the blitter with software 3-D Glasses mode enabled. - Fixed crash of SF-7000 driver when loading a corrupted floppy disk. - Fixed YM-2413 logging in VGM files (Register & Value were reversed!) - Updated SDSC Header support for version 1.01 (adding Author field). - Added Golden Axe theme by Death Adder. (uncomment to use in GUI) - Updated to Allegro WIP 3.9.39 and reapplied all custom patchs. Changed SideWinder autodetection process a bit. Hope it works! - Reduced executable. The Rain(e) continues, I haven't used Raine much recentally but its always been one of my favourites. Especially when I had a slower CPU than the norm and MAME wouldn't cut it. New games added: - Black Heart (nmk driver) - no sound - Air Gallet (playable, but partial emulation only) Fixes: - Mustang is now playable without sound - Fixed black screen in f3 games when changing the rom version code and reseting. - Fixed bug in hiscores saving for win32 and dos. - Fixed auto-fire... Now working again ! - Enlarged pcm buffer in pbobble3 to try to fix a weird bug in some win95 versions... - The triple buffer hacks are back ! The MAME machine rolls on, a few new games in this release - nothing huge that stands out. - Ninja Baseball Batman - Sports Match - Zero Hour - Sky Smasher - New York New York - Crazy Rally - Space Fortress - Ultraman Club - Tatakae! Ultraman Kyoudai!! The best all round Gameboy emulator by far, almost perfect emulation of the Gameboy, Gameboy Colour and Gameboy Advance - amazing work. - configurable GB/GBA keys, including joystick support - option to use BIOS file - directory selection for save state, battery and screen capture - fullscreen mode - video sizes 1x, 2x, 3x and 4x - graphic filters Normal, TV Mode, 2xSaI, Super 2xSaI and Super Eagle - same emulation core as VisualBoyAdvance 0.6.0.1: GB and GBA emulation - built-in ARM/THUMB assembly debugger - 10 save states accesible through keyboard - automatic battery file load/save - auto-fire support - pause, reset through keyboard - 16, 24 and 32 bit desktop support
It's been a while, but here is an updated release of Vice (well it was released a while back, but I missed it, thanks to Astrospy002 for the update). VICE is a Commodore 8bit emulator for various platforms (Windows version here). C64 changes - REU support has been rewritten to support different types and images. - Fixed a processor emulation bug which caused a crash in Summer Games II. - Fixed a snapshot bug causing Castles of Dr. Creep to quit after the snapshot has been restored. C128 changes - REU support has been rewritten to support different types and images. - Added support for internal and external function ROM images. - Tape emulation has been added. - Added register 26 support to VDC emulation to make LUnix work. - Support for the CAPS key has been added. - There is a limited C64 mode now. VIC20 changes - VIC video emulation now almost cycle exact (try vimm or vvv demos) NTSC video mode is supported. CBM-II changes - Implemented a C510 (aka P128) emulation, using the existing VIC-II emulation. - Fix a couple of bugs in the CBM-II emulation (C610-C720). Drive changes - Implemented experimental DOS1 (670 blocks free) support with CBM 2040 emulation. - The read-only bit of the 1581 disk drive is emulated now. MS-Windows changes - DirectX sound driver with less delay; alternative WMM driver by Cadaver. - New joystick autofire feature. - Fixed crash if invoked with invalid command line. I happen to notice this update when I was updating the new Gens release. Retrodrive is a 32x emulator for Windows, as the 32x requires a megadrive - it also emulates that. I’ve been busy working on retroDrive recently and have lots of things under development and coming soon. This update includes a number of bug fixes and a few newly broken games (soon to be fixed). I’ve also been able to tweak the speed of the emulator and it’s much faster now and I believe I can make a lot faster than this. And best for last, retroDrive now has 32X PWM sound!! If you’re computer is a bit too slow for the audio to sound correct, turn on the frame skip mode, though it could make the games harder to play. Gens, a wonderful Megadrive emulator for Windows. The Sega CD support has moved forward with this release, though I couldnt get it to do much with the Sonic CD ISO I tested. Sega CD - ISO support added, ISO, BIN, RAW format supported. - MP3 playing supported (decoder is a bit buggy) - CD drives detection fixed. - 32x32 dots stamp support added in rotation/enlargement engine. - Graphics dots conversion added. - CDC/CDD emulation improved. - Some bugs in PCM sound has been fixed (not yet perfect). - CDC -> Prg RAM DMA fixed. - CDC -> Word RAM DMA fixed. - Word RAM (1 MB) -> VDP DMA fixed. - Fixed a bug in the memory control register (emulation still not perfect though). - Fixed the BRAM erased bug (occured after a reset of the SUB 68000 CPU). - Country autodetection added. - Lot of others bugs fixed... Genesis - SRAM support modified, so roms with bad headers can work correcly. - Rom memory access tweaked, little speed improvements. General - Sound volume increased, now all sound chip uses 32 bits buffer for a better final 16 bits mixing. The Raine continues, this is a nice windows native version of Raine which supports a load of a games (most covered by MAME) and runs like and fast, this is the "Speed" release - as they have used some speedup techniques on the drivers. - Added new game : Sailor Moon. - Added new clones : Gunbird korean version, Donpachi korean version, Sailor Moon original version, and battle garrega chinese version. All these clones are not just international versions : the software is really different. - Added dynamic graphics list modes for most graphics drivers : vga, modex, vesa (1 to 3), svgalib, fbcon, dga2, directx (all fullscreen drivers). This give you every available mode in the Screen Setup dialog when you change the depth or the scanlines. - Fixed music tempo and sound effects in psykio games - Made the music acceleration in toaplan2 games optional - Added a cache for solid sprite to get a 20-30% increase in speed for most toaplan2 games - Added speed hacks to every cave games - New palette update function for 8bpp modes for Windows 9x fullscreen modes - Fixed a last bug in hiscores (hopefully ! - Added region codes to drtopel.
It seems I have missed the updates of Steem, a nice Atari ST emulator for Windows. Looks like a very good update, especially if you use Windows 2000. Thanks to James Graham for the news. Fixes - Windows 2000 crashing - Sound improved, bubbling greatly reduced - DIM support really works now (for DIMs created with all sectors option) - Date error New Features - Stopped mouse movement at startup causing key press (it does this on a real ST) - Searchable readme in General Info - Small icon view in Disk Manager - 10 Quick folders in Disk Manager (right click on go home and set home buttons)
A very large update to Zsnes, the whatsnew is far too large to post here. Just goto the Snes page to see it. Zsnes is a fantastic Super Nintendo emulator for Windows (DOS and Linux ports also available from zsnes.com). This almost perfect Gameboy Colour emulator was merged with VisualBoy Advance to make a fantastic all in one emulator. Not only is the GBC emulation superb, its also a tremendous Gameboy Advance emulator which runs all the newest commercal releases. - fixed bugs introduced in version 0.5 (BIOS access) - fixed small DMA problem - fixed Gameboy frame skip bug (caused missing sprites) - fixed bug in MBC 3 code (boy/girl problem in Pokemon Crystal) - fixed crash loading more than 3 games without restart - added MMX version of the graphic filters (exception of TV Mode) - added status message to some actions (load/save state, reset, screen capture) - tried to improve message when DirectX missing
Another WinUAE beta release, this one adds and fixes quite a few nice things. A nice feature is the ability to format an Amiga disk right from the interface, instead of going into Workbench. FIXED: - The center_image() routine which was causing crashes with screens less than 800x600. - Remove hard dependency on RegisterDeviceNotification API so WinUAE still works on 95. - Event timing works better now, and shouldn't hang any demos or games. - Max out at 512-Megs of ZorroIII RAM, since 1-Gig won't work. - Merged in some CIA-related save-state changes. - Banshee AGA and Lemmings3 AGA are now mostly working, thanks to delay-offset code. - Sound-syncro settings can be changed on-the-fly. ADDED: - New version of "uaediskchange" utility. CHANGED - Tweaked the sound-syncro code again. - Creating an AmigaDOS .adf file from the GUI will now create a formatted disk. REMOVED: - No restriction on only being able to run one instance of WinUAE. Modeler is a good attempt at emulating some of the harder arcade games that are around. Especially the Sega Model 1 stuff (like Virtua Racing). Currently the Sega System 32 support is good, and improving which each release. The Model 1 support is still in early stages. This emulator doesnt have the best cotnrol setup - but when the drivers are complete, the authors will be porting them to MAME drivers for us all to use. - Fixed some V60 CPU core bugs that were afflicting Alien3 and Title Fight. - Fixed Z80 banking for Super Visual Football & Alien3. Both games now play correct sound - Changed EEPROM and savestate filenames to use the game name. - Arabian Fight protection fixed (all 4 players are now playable). - Support for up to 4 joysticks (may not work properly until SDL 1.2.3 is released). - Hopefully fixed the problem with uncalibrated joysticks. - Fixed crash when pausing with sound disabled. - Second screen is cleared correctly in dual monitor mode (fixes test menus mainly). - Fixed a sprite positioning bug (Sonic, ARF, Outrunners). - Fixed a rare hard-to-notice off-by-1-pixel sprite positioning bug (Alien3: energy bars). - Fixed Alien3 controls for player 1 (use the mouse, it works great!) - Fixed start and coin inputs for Alien3 (correct in the game). - Fixed color 0 masking with lineselection and scrolling. (RadRally/RadMobile background). - Fixed a bug in mouse steering (sometimes it was not detected that the mouse stopped). - Implemented experimental trackball support for Sonic (activate "mouse steering" to try it). - Fixed a desync bug in multiplayer (the eeprom and backram are not read anymore). - Fixed Z-buffer out-of-range writes (Sonic: portion of background being clipped out). - Reordered game list to group games by type. - Alien3, Rad Mobile, and Hard Dunk promoted to playable, Title Fight added as watchable This wee Atari 2600 emulator just continues to be updated, would be nice to see it ported to native Windows, but still a nice emulator. - A faster Pentium optimized routine for video modes 0-2. - A sideways video mode for games like Merlin's Walls that can be used in video modes 0-2. - You can now toggle through the NTSC, PAL, and SECAM palettes on the fly - Some other improvements to PAL game detection and the CPU emulator.
A replacement for the DOS port of this emulator, now runs under Windows. Not sure about any of the changes though. Snes9X the Windows port. This should be at a similar level to ZSnes as the teams share source. Though the emulator has a different feel to it, always good to have an option. - Added support for Star Ocean and Street Fighter 2 Alpha decompressed graphics packs from dejap. - Speeded up the Windows OpenGL implementation slightly. - Included the latest ZSNES DSP-1 code. Now Pilotwings, SD Racer and Suzuka 8 Hours are playable. - Another Daffy Duck: Marvin Missions screen flicker problem worked around - Fixed An NMI emulation bug was triggering a Panic Bomberman World game bug - Added mouse pointer auto-hide to the Windows port - Added an offset hack for Strike Gunner to get the scrolling ground layer to line up correctly - Added triple-buffering to Windows port - Fixed another crash bug in the interpolated mode 7 code - Included the unofficial Windows port emulation fixes for several games including Kentouou World championship and TKO Super Championship. - Included Anti Res. improved sample decompression code Wow, this superb Megadrive emulator for Windows is the first to add SegaCD support, what an achievement. Pitty I don't have any SegaCD's. - Prelemenary SEGA CD emulation added - Added an option to improve the DAC sound (voices) or not. - Added the possibility to force software blit for Fullscreen "Normal" and "Double" render - We can now choose the order of country detection. - Undocumented scroll mode implemented. - Undocumented plan size mode implemented. - Rewrite the VDP IO control part, little speed increase. - Fixed VDP sprite table register (bug added in Gens 1.00) - Fixed a bug in VDP control decoding (Gens v0.8 was right about it). - Fast-blur fixed for no MMX processor. - A minor bug in DAC recovering sound has been fixed. - Fixed: ll games broken in Gens 1.00 (missing sprites) - Fixed: European Club Soccer (pause screen) - Fixed: Populous / unofficial release (EA logo intro) The best C64 emulator around, if there is a C64 game - this can run it (or should do). This is a windows native version so you can have C64 emulation in a window, superb. - Fixed the 16-bit PAL TV graphics mode to use the 5-6-5 RGB color scheme. - The C2N emulation now allows to select a new tape after playing the first tape to the end. - Emulation of SID filter is now changed how the filter resonance value affects the sound. - The Restore key is now easier to use. - The Lock-up problem with the MCI Sound Output device is now solved. - Fast-loading emulation ($FFD5 trap) by native loading is changed to also allow loading into the I/O memory areas and also clears the load error bits every load attempt. Raine, the great Arcade emulator for Windows. The whatsnew for this release doesn't look very nice, so I won't be posting it here, but looks like a large release and well worth the download. This is the DOS version of RockNES, I don't post the Windows port as its quite a few versions behind this one - which is a shame. Zoops great Master System/Gamegear/Colecovision emulator for DOS continues to rock, I just wish it was Windows based. - Fixed vertical scanline counter emulation. - Fixed a minor hardware collision bug introduced in version 0.59. - Fixed usage of '%' in ROM comment field. - Changed message logging to avoid cutting text in the file when it doesn't fit on the GUI. Meka 0.59 - Various changes to the sound engine - Fixed a very weird bug introduced in version 0.58, where a certain sprite configuration and positionning could screws up the whole emulator! - Added Korean mapper (9) emulation, as used by Dodgeball King. - Added Italian messages translations - Added German messages translations - Fixed some Portuguˆs messages. - Fixed/added accentued characters in some Brasilian game names. - Added new "Mario Must Die" theme, with a nice handdrawn picture :-) - Added new entrys to the checksum and compatibility lists. - Fixed and improved various minor things. The first MAME release to reach my page with the new release numbering (which is alot better), here are a list of the new games: - Ninja Baseball Batman - Sports Match - Zero Hour - Sky Smasher - New York New York - Crazy Rally - Space Fortress - Ultraman Club - Tatakae! Ultraman Kyoudai!! A large update for WinUAE, the whatsnew is far too large to put here but the good news is that there are alot of game related fixes with this version. AGA code fixes, floppy drive fixes, sprite-collision fixes all contribute to a higher compatbility. We also have Save State support, which is a very nice feature for gaming. |